UPS is developing Virtual Reality tech to train its drivers

Haptical
Haptical
Published in
5 min readAug 17, 2017

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UPS drivers preparing to get behind the wheel will soon be using virtual reality to do so. The company’s new VR training program will be rolling out next month at nine of the company’s training facilities, simulating some of the uncertainties and challenges of delivering packages on city streets. Trainees will interact with the content using voice commands to identify obstacles while wearing headsets… (Read more)

Bloomberg AR Fellows prototype possible future for Augmented Reality in the enterprise

Earlier this year, through a partnership of Bloomberg, NYC Media Lab and augmented reality startup Lampix, five teams of design and engineering graduate students developed augmented reality concepts based on the Lampix AR platform. In the course of just six weeks, the Bloomberg AR Fellows explored a rapid prototyping process to create concepts using AR technology, with the goal of using AR to change the workplace…(Read more)

How IT can prepare for VR, AR and MR in the enterprise

Even understanding what each of the terms refers to can be confusing, as they aren’t always used consistently. The term “mixed reality” was coined by researchers Paul Milgram and Fumio Kishino in 1994 to refer to every sensory environment in between the purely physical and the purely virtual. But over time, it fell out of use in favor of the more specific “augmented reality” for digital information overlaid on the real, physical world and “virtual reality”for a completely digital environment…(Read more)

The four waves of Augmented Reality that Apple owns

Augmented and virtual reality is the fourth wave of consumer technology, and that AR could become much bigger than VR. But AR itself is not one giant wave, it’s a set of four big ones: mobile AR software, mobile AR hardware, tethered smart glasses and standalone smart glasses. These four waves could drive AR from tens of millions of users and $1.2 billion last year, to more than a billion users and $83 billion by 2021…(Read more)

Virtual Reality for enterprise and industrial markets

Leveraging highly customized and expensive equipment, enterprise use of virtual reality has existed and improved for a number of years, particularly for military training, civil flight training and simulation, and some industrial 3D modeling. But now, thanks primarily to recent exponential advances in graphics component technology, cheaper, mass-produced consumer-grade VR is coming to market, with ramifications for both consumer and enterprise markets. Most of the world’s leading technology companies, including Facebook, Google, and Microsoft, are staking out positions to become key players in what many see as the next significant computing platform…(Read more)

Virtual Reality has strong interest from U.S. businesses

Virtual reality is often viewed through the lens of consumer-driven gaming, but in a recent B2B technology survey of 455 U.S.-based companies across nine vertical markets, ABI Research finds that while only 4% of respondents have VR in operation, 85% are at least in the stages of early investigation. In fact, of the 13 technologies highlighted in the survey, VR fell roughly in the middle of the pack, ahead of other innovative technologies like AI and indoor location…(Read more)

Virtual Reality market: Increasing use of head-mounted displays will boost the market globally

Zion Market Research has published a new report titled “Virtual reality market by Hardware and Software for (Consumer, Commercial, Enterprise, Medical, Aerospace and Defense, Automotive, Energy and Others). Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2016–2022”. According to the report, the global virtual reality market was valued at approximately USD 2.02 billion in 2016 and is expected to reach approximately USD 26.89 billion by 2022, growing at a CAGR of around 54.01% between 2017 and 2022…(Read more)

Why companies need to embrace Augmented Reality

One of the biggest advantages of the modern-day mobile ecosystem is that it allows instant access to information of all sorts, anywhere, at any time. AR extends this advantage by displaying key information in a highly contextual way. This has immense and broad potential…(Read more)

Enterprise is a Virtual Reality for gamers

The business pitches “pure immersive mayhem with the freedom to get up and go” where “your body is the controller and your mind believes it’s real”. Melbourne-based business operates in eight locations, including Tokyo and Madrid, with five additional sites under development. The development application said virtual reality could also be applied to the training and education sector…(Read more)

Why is enterprise Virtual Reality missing from your digital strategy?

As you begin to finalize your Digital Strategy for 2018, you may be surprised to discover that less than 3% of businesses have included enterprise virtual reality in their mix.So you might wonder why this low representation in Digital Strategies? Why is there so little engagement in a technology ripe for exploitation? Accenture have estimated funding has exceeded $8.8 billion with the anticipation of markets worth $120 billion…(Read more)

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