Augmented reality prepares for long-term growth

Gaming will be the dominant AR/VR use case for consumers, says International Data Corporation (IDC)

Reyhan Gulses Demircioglu
Haptical

--

Worldwide proliferation of virtual reality (VR) and augmented reality (AR) headsets is expected to continue as shipments reach 59.2 million in 2021, up from 9.6 million in 2017, according to the International Data Corporation (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.

To date, the entire market has been propped up by low-cost VR screenless viewers such as the Samsung Gear VR. However, IDC anticipates this category will lose share as previous champions of the category scale back on their smartphone plus headset bundles and shift focus toward tethered and standalone solutions.

VR screenless viewers will account for 14.8% of the entire market in 2021, down from 58.8% in 2017. Over the course of the next few years, tethered headsets from the likes of Sony or Meta will account for the majority of shipments and in 2021 standalone headsets like the Oculus Go or Hololens will take center stage and account for almost half of the AR/VR headset market.

“The VR market, young as it is, is in the midst of a crucial transition as buyers are gravitating towards tethered headset and PC or game console bundles that offer advanced tracking and higher fidelity rather than settling for low-cost headset and smartphone bundles,” said Jitesh Ubrani, senior research analyst for IDC’s Mobile Device Trackers. “This bodes well for the entire VR ecosystem as the improved experience of a dedicated device draws a more dedicated audience.”

AR/VR Headset Market Share by Form Factor, 2017–2021

Traction for VR tethered and standalone VR headsets will not be limited to the consumer market as commercial shipments for these headsets will climb from 1 million in 2017 to 12.6 million by the end of 2021. Meanwhile, augmented reality headsets are on track to have a significantly larger impact in the commerical segment as shipments grow to 15.6 million in the same time period.

READ MORE ON HAPTICAL

Sign up today! We bring you the best practices of VR/AR in health care, education, entertainment and more in a weekly newsletter.

Follow us on Medium, Facebook and Twitter to stay on top of the latest virtual and augmented reality trends.

Disclaimer: We publish affiliate links. If you purchase a product by using these links we may receive a small commission to support our service. We are an independent publisher committed to bring the latest trends, products and services on Virtual and Augmented Reality.

--

--